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gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6

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gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6
Exported Functions
20
State Entries
49
Source Files
2
Total Package Entries
97

Exported Functions

20 exported functions

State

49 state entries

Source Code

FILES
bubblerumble6.gno
go
1// Package bubblerumble6 is the sixth Bubble Rumble realm: v5's game without the
2// last day (jae, 2026-10-01: "pools shouldn't expire… at all") — a pool lives
3// as long as it is booped, as in v3 and v4, and the last booper takes the pot's
4// rest whole. v5's one new slice stays. Of every bid 50% goes to the pot, 30% is credited at once to the
5// pool's earlier bidders pro-rata to what they paid in, 10% to whoever invited the
6// bidder, 5% to the pool's creator — and 5% to the BUBBLE treasury: the token
7// realm's own sub-realm (bubbletreasury), which nothing moves but a decided vote
8// of the BUBBLE holders. The five percent comes out of the pot's share alone; the
9// dividends, the inviter's and the creator's slices are v4's. Seeds (a creator's
10// own money into a new pool) and shots pay no royalty: a seed is a gift to the
11// players, and a shot's losing side already feeds the pot. Every pool has a flag
12// war at the close, credited earnings and Withdraw, a clock that can
13// be bought down but never under MinClock, and the shot that can win the pot:
14//
15//   - A shot is still extra money on a bid, a chance to pop the bubble at once.
16//     The chance is 0.8 × shot / take, at most 1% a shot, where the take is what
17//     a pop would pay the shooter right now: the whole pot, the team's 35% counted. So the
18//     pot keeps a fifth of every shot's fair value, and a hit pops the bubble: the pool
19//     closes with the shooter as its winner and Claim pays it as any pop.
20//   - The draw's randomness is a commit-reveal by the keeper — the operator's own
21//     box, which also settles pools on time. The keeper publishes sha256 hashes of
22//     secrets ahead of time (Commit); a bid with a shot takes the next unused one;
23//     the shot is drawn when someone (the keeper, or anyone) reveals that secret
24//     (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The
25//     seed is the secret with the shot's own facts and the reveal block's height
26//     and time. Nobody without the secret can grind it: not the shooter, not a
27//     validator. The secret's holder knows the two candidate block times a block
28//     ahead and may pick which of the window's three blocks to reveal in — three
29//     rolls, at most 2.4× fair on a 1% shot — which is why the keeper key never
30//     bids or shoots, and its operator never shoots. (The site's own keep-alive boops come from another key and
31//     pay the royalty like any boop; for the operator, who votes the treasury,
32//     that slice is a wash — said here so nobody has to work it out.)
33//   - A shot not revealed in its window, or on a pool that closed first, is void:
34//     it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so
35//     withholding a reveal never pays whoever withholds it. What remains is that a
36//     keeper who leads a pot could withhold a stranger's hit and let the money fall
37//     into the pot it leads: refused shots are counted on the pool for all to see,
38//     and so are reveals that came in the window's later blocks (the honest keeper
39//     always reveals at the first), so a keeper choosing its block would show.
40//   - Shots are sold only while the keeper is alive: a shot needs a free commitment
41//     and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid
42//     stands and the shot's money goes straight back in the same transaction.
43//   - Shots are refused under MinShot. RevealTip is taken
44//     from every shot and credited to the keeper whoever sends the reveal (the
45//     secret sits in the mempool, and a proposer could copy it), so the keeper
46//     pays for itself. The keeper's own shots are refused outright.
47//   - Reveals go in shot order, so among two pending shots nobody chooses which pops.
48//
49// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender
50// veto above; a proposer who reads the keeper's reveal in the mempool holds the
51// secret too, and proposing the window's blocks could drop the reveal for a roll
52// it does not like or leave it out altogether (a void), which Late and Voided
53// show; keeper and validator together could grind. SetShots is the switch if any
54// of it is seen. SetKeeper drops every unused commitment.
55package bubblerumble6
56
57import (
58	"chain"
59	"chain/banker"
60	"chain/runtime"
61	"chain/runtime/unsafe"
62	"crypto/sha256"
63	"encoding/binary"
64	"encoding/hex"
65	"math"
66	"math/bits"
67	"strconv"
68	"strings"
69	"time"
70)
71
72const (
73	MinWindow    int64 = 10                // seconds
74	MaxWindow    int64 = 30 * 24 * 3600    // 30 days
75	MinBasePrice int64 = 1_000             // ugnot, 0.001 GNOT
76	MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT
77	MaxNameLen         = 40
78	HistoryLen         = 50  // bids kept per pool for the feed
79	RosterMax          = 100 // distinct bidders a pool pays dividends, team shares and the close split to
80	MaxBoost     int64 = 10  // the shortest clock a bid can buy is window/MaxBoost...
81	MinClock     int64 = 300 // ...and never under five minutes: people must be able to answer
82
83	// where every bid goes, in percent
84	PotShare      int64 = 50
85	DivShare      int64 = 30 // to earlier bidders of the pool, pro-rata by weight
86	RefShare      int64 = 10 // to the bidder's inviter
87	CreatorShare  int64 = 5
88	TreasuryShare int64 = 5 // to the BUBBLE treasury: the token realm's sub-realm, spent only by the holders' vote
89	// of the pot at the close, to the other bidders under the winner's flag
90	TeamShare int64 = 35
91
92	ShotMaxBps    int64 = 100     // 1% a shot, whatever is paid
93	ShotFair      int64 = 8000    // chance in bps = ShotFair × shot / take (0.8 of fair odds)
94	ShotDelay     int64 = 3       // blocks after the shot was paid for before it can be revealed...
95	ShotWindow    int64 = 2       // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder
96	MinShot       int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip
97	RevealTip     int64 = 20_000  // ugnot: off every shot, to whoever reveals it
98	KeeperFresh   int64 = 300     // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)
99	MaxCommits          = 500     // unused commitments the queue holds at most
100	CommitBatch         = 100     // hashes one Commit may bring
101	CommitCompact       = 200     // used commitments kept before the queue is compacted
102)
103
104// admin is the site's cold key (jae's rule of 2026-09-27: every realm hands its
105// ownership to it; the deployer, the hotkey, keeps nothing): the only address that
106// may turn shots off or name another keeper.
107const admin = address("g1ecsuj0q572jr0dhu29q9njtnmw03hyu7tyyvv6")
108
109// pkgPath must match gnomod.toml: the realm's own address derives from it.
110const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6"
111
112// The BUBBLE treasury is the token realm's sub-realm for its `treasury:spend` kind (the realm bubbletreasury
113// publishes the kind and says the same address): a distinct address the token's governor alone can spend from,
114// after a vote of the holders. Derived here from the two paths, as the chain derives it.
115const (
116	bubblePath      = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubble"
117	treasurySubpath = "treasury-spend"
118)
119
120type Entry struct {
121	N      int64
122	Bidder address
123	Flag   string
124	Price  int64 // what was paid for the bid itself; at least the price at the time
125	Shot   int64 // extra paid for a chance to pop the bubble
126	Clock  int64 // seconds this bid had to stand
127	Pot    int64 // pot right after this bid
128	At     time.Time
129}
130
131// Member is a distinct bidder of a pool: dividends, team shares and the close
132// split go to the roster. The flag is the one flown at the first bid here.
133type Member struct {
134	Addr   address
135	Flag   string
136	Paid   int64 // gross paid into this pool (bids and shots)
137	Earned int64 // dividends received from this pool
138}
139
140// Shot is a shot at the bubble waiting to be revealed, or resolved.
141type Shot struct {
142	N        int64 // 1-based within the pool
143	Bidder   address
144	Paid     int64  // ugnot paid for it (the tip comes out of this at the reveal)
145	Take     int64  // what a pop would have paid the shooter when the odds were set
146	Bps      int64  // chance, in basis points
147	CommitH  int64  // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after
148	Hash     string // the commitment it took: sha256 of the secret that decides it, 32 raw bytes
149	Resolved bool
150	Won      bool
151	Void     bool // not revealed in its window, or the pool closed first: a miss
152	DrawH    int64
153	Revealer address
154}
155
156type Pool struct {
157	ID           int64
158	Name         string
159	Creator      address
160	Window       int64 // seconds the last bid must stand to win
161	BasePrice    int64 // ugnot; the Nth bid costs BasePrice·√N
162	Seed         int64
163	Pot          int64
164	Bids         int64
165	LastBidder   address
166	LastBidAt    time.Time
167	FirstBidAt   time.Time
168	Clock        int64 // seconds the current top bid has to stand
169	CreatedAt    time.Time
170	Paid         bool // the pot went out, or the seed back to the creator
171	Cancelled    bool
172	Popped       bool // a shot ended it
173	PoppedAt     time.Time
174	DivPaid      int64 // dividends paid out of this pool so far
175	RefPaid      int64
176	CreatorPaid  int64
177	TreasuryPaid int64 // the BUBBLE treasury's 5% of this pool's bids
178	ShotPaid     int64 // slices paid to hits while the pool went on
179	Misses       int64 // shots resolved and lost, voids included: the scars on the bubble
180	Voided       int64 // of those, the shots nobody revealed in time
181	Late         int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here
182	ShotEscrow   int64 // shots paid for and not yet resolved: in the pot once they are
183	WinnerFlag   string
184	TeamPaid     int64 // what the winner's team received at the close
185	SharedPaid   int64 // the pro-rata part of the close
186	WinnerPaid   int64
187	History      []Entry
188	Roster       []*Member
189	Shots        []*Shot
190	Settled      int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts
191}
192
193// Player is what the realm remembers about an address across pools.
194type Player struct {
195	Referrer  address // set by the first bid, permanent
196	Recruits  int64
197	Flag      string
198	Bids      int64
199	Paid      int64
200	DivEarned int64
201	RefEarned int64
202	Won       int64 // pots, team shares, close splits and shot slices received
203	Shots     int64
204	Hits      int64
205	Owed      int64 // credited and not yet withdrawn
206	Withdrawn int64
207}
208
209var (
210	shotsOn      = true
211	keeper       address = address("g18dd5mstjqlcg9ngqpg26azeya6wqg7upd9t8xa") // who commits and heartbeats: the box's own key from the first block, so no admin call follows the deploy (SetKeeper may change it); the admin may too
212	keeperSeen   time.Time // the keeper's last Commit or Heartbeat
213	commits      []string  // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used
214	head         int
215	voided       int64 // shots voided over all pools
216	late         int64 // shots revealed after the first block of their window, over all pools
217	pools        []*Pool
218	players      = map[address]*Player{}
219	teamPaid     = map[string]int64{} // flag -> gross bid volume under it
220	teamWon      = map[string]int64{} // flag -> pots closed under it
221	teamSize     = map[string]int64{} // flag -> players flying it
222	realmAddr    = chain.PackageAddress(pkgPath)
223	treasuryAddr = chain.DerivePkgSubAddr(bubblePath, treasurySubpath)
224	treasuryPaid int64 // the royalty over all pools
225)
226
227// TreasuryAddr is where 5% of every bid goes: the BUBBLE treasury.
228func TreasuryAddr() address { return treasuryAddr }
229
230// TreasuryPaid is what every pool of this realm has sent there.
231func TreasuryPaid() int64 { return treasuryPaid }
232
233// Price of the next bid in a pool with the given base price and n bids so far.
234func Price(base, n int64) int64 {
235	return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))
236}
237
238// Deadline is when the pool closes if nothing changes: the clock running out
239// behind the last bid; the pop, if a shot ended it. v6 (jae, 2026-10-01 7539:
240// "pools shouldn't expire… at all"): no last day — a pool lives as long as it
241// is booped, as v3 and v4 did.
242func (p *Pool) Deadline() time.Time {
243	if p.Popped {
244		return p.PoppedAt
245	}
246	return p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)
247}
248
249func (p *Pool) Over() bool       { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }
250func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }
251
252
253// ClockFor is the clock a bid buys by paying sent against a price: the window
254// divided by the multiple paid, never below window/MaxBoost.
255func ClockFor(window, price, sent int64) int64 {
256	c := int64(float64(window) * float64(price) / float64(sent))
257	if c < window/MaxBoost {
258		c = window / MaxBoost
259	}
260	if c < MinClock {
261		c = MinClock
262	}
263	if c > window {
264		c = window
265	}
266	return c
267}
268
269// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both
270// in ugnot and their product passes int64 at a few thousand GNOT each.
271func mulDiv(a, b, c int64) int64 {
272	if a < 0 || b < 0 || c <= 0 {
273		panic("mulDiv: negative")
274	}
275	hi, lo := bits.Mul64(uint64(a), uint64(b))
276	if hi >= uint64(c) {
277		panic("mulDiv: overflow")
278	}
279	q, _ := bits.Div64(hi, lo, uint64(c))
280	return int64(q)
281}
282
283// ShotBps is the chance a shot buys against what a pop would pay, in basis points.
284func ShotBps(shot, take int64) int64 {
285	if shot <= 0 || take <= 0 {
286		return 0
287	}
288	bps := ShotFair * shot / take
289	if bps > ShotMaxBps {
290		bps = ShotMaxBps
291	}
292	return bps
293}
294
295// Take is the most a pop could pay this shooter if the pool closed now on a pot
296// of this size: Claim's own arithmetic, run dry, with the team's share counted
297// as the shooter's too — one bid from a friend (or a second address) under a
298// flag nobody else flies collects it, so the odds must assume it is collected.
299// v6 has no last day, so nothing of the rest ever slides away from the shooter.
300func (p *Pool) Take(shooter address, pot int64) int64 {
301	toWinner, cut := p.payout(shooter, pot, false)
302	return toWinner + cut
303}
304
305// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The
306// creator earns CreatorShare of every bid. There is no life and no last day:
307// the pool runs while it is booped (v6).
308func CreatePool(cur realm, name string, window int64, basePrice int64) int64 {
309	creator := userCaller(cur)
310	name = cleanName(name)
311	if window < MinWindow || window > MaxWindow {
312		panic("window must be between 10s and 30d")
313	}
314	if basePrice < MinBasePrice || basePrice > MaxBasePrice {
315		panic("base price must be between 0.001 and 1,000,000 GNOT")
316	}
317	seed := ugnotSent()
318	p := newPool(name, creator, window, basePrice, seed)
319	chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))
320	return p.ID
321}
322
323func newPool(name string, creator address, window, basePrice, seed int64) *Pool {
324	p := &Pool{
325		ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window,
326		BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),
327	}
328	pools = append(pools, p)
329	return p
330}
331
332// Bid pays at least the current price and resets the clock. ref is the address
333// that invited the bidder ("" for none; only the first bid ever sets it), flag
334// a two-letter country to play under ("" keeps the last one; the flag is locked
335// per pool at the first bid there), shot how much of the money sent is a shot
336// at popping the bubble (0 for none): the rest must cover the price, and paying
337// more than the price shortens the clock.
338func Bid(cur realm, id int64, ref string, flag string, shot int64) {
339	bidder := userCaller(cur)
340	p := pool(id)
341	sent := ugnotSent()
342	if p.Cancelled {
343		panic("pool was cancelled")
344	}
345	// a pool that closed (or popped) since the bidder looked: the money goes back
346	if p.Over() {
347		if sent > 0 {
348			send(cur, bidder, sent)
349			chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))
350		}
351		if p.Popped {
352			return
353		}
354		panic("pool is closed")
355	}
356	if shot < 0 || shot > sent {
357		panic("shot must be between 0 and the amount sent")
358	}
359	price := p.NextPrice()
360	bid := sent - shot
361	if bid < price {
362		panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")
363	}
364	// shots of earlier bids whose window has passed are settled first
365	p.settleShots()
366	pl := player(bidder)
367	if f := cleanFlag(flag); f != "" && f != pl.Flag {
368		if pl.Flag != "" {
369			teamSize[pl.Flag]--
370		}
371		pl.Flag = f
372		teamSize[f]++
373	}
374	if pl.Referrer == "" && ref != "" {
375		r := address(ref)
376		if r.IsValid() && r != bidder {
377			pl.Referrer = r
378			player(r).Recruits++
379		}
380	}
381
382	// where the bid goes
383	div, refCut, creatorCut, royalty := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100, bid*TreasuryShare/100
384	toPot := bid - div - refCut - creatorCut - royalty // the dust of the four divisions stays in the pot
385	if creatorCut > 0 {
386		send(cur, p.Creator, creatorCut)
387		p.CreatorPaid += creatorCut
388	}
389	if royalty > 0 { // the BUBBLE treasury's share, sent now like the creator's and the inviter's
390		send(cur, treasuryAddr, royalty)
391		p.TreasuryPaid += royalty
392		treasuryPaid += royalty
393	}
394	if pl.Referrer != "" && refCut > 0 {
395		send(cur, pl.Referrer, refCut)
396		p.RefPaid += refCut
397		player(pl.Referrer).RefEarned += refCut
398	} else {
399		toPot += refCut
400	}
401	divPaid := div - p.payDividends(cur, bidder, div)
402	toPot += div - divPaid
403	p.Pot += toPot
404
405	m := p.member(bidder, pl.Flag)
406	if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does
407		m.Flag = pl.Flag
408	}
409	// the shot, if there can be one: else its money goes straight back and the bid stands
410	why := ""
411	if shot > 0 {
412		why = p.shotRefusal(bidder, shot)
413	}
414	m.Paid += sent
415	pl.Bids++
416	pl.Paid += sent
417	if pl.Flag != "" {
418		teamPaid[pl.Flag] += sent
419	}
420	// the odds, on the pool as it stands with this bid booked:
421	// priced here once, and a shot that buys no chance at all is refused like the rest
422	var take, bps int64
423	if shot > 0 && why == "" {
424		take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out
425		bps = ShotBps(shot-RevealTip, take)
426		if bps == 0 {
427			why = "too small for any chance at this pot"
428		}
429	}
430	if why != "" {
431		m.Paid -= shot
432		pl.Paid -= shot
433		if pl.Flag != "" {
434			teamPaid[pl.Flag] -= shot
435		}
436		send(cur, bidder, shot)
437		chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)
438		sent -= shot
439		shot = 0
440	}
441	p.Bids++
442	if p.FirstBidAt.IsZero() {
443		p.FirstBidAt = time.Now()
444	}
445	p.LastBidder = bidder
446	p.LastBidAt = time.Now()
447	p.Clock = ClockFor(p.Window, price, bid)
448	p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})
449	if len(p.History) > HistoryLen {
450		p.History = p.History[len(p.History)-HistoryLen:]
451	}
452	chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid), "treasury", itoa(royalty))
453
454	if shot > 0 {
455		t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}
456		head++
457		p.Shots = append(p.Shots, t)
458		p.ShotEscrow += shot
459		pl.Shots++
460		chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))
461	}
462}
463
464// shotRefusal is why a shot cannot be sold on this pool right now ("" when it
465// can): the checks a bid runs before taking one, in the order the page shows.
466// The odds themselves are checked by the caller, on the booked state.
467func (p *Pool) shotRefusal(shooter address, shot int64) string {
468	switch {
469	case !shotsOn:
470		return "shots are off"
471	case keeper != "" && shooter == keeper:
472		return "the keeper never shoots"
473	case shot < MinShot:
474		return "under the smallest shot, " + GNOT(MinShot)
475	case head >= len(commits):
476		return "no commitment free: the keeper is away"
477	case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:
478		return "the keeper has not been seen for " + dur(KeeperFresh)
479	}
480	return ""
481}
482
483// SetShots turns shots off (or on again); only the admin (the cold key) may.
484func SetShots(cur realm, on bool) {
485	if userCaller(cur) != admin {
486		panic("only the admin")
487	}
488	shotsOn = on
489	chain.Emit("Shots", "on", jbool(on))
490}
491
492// SetKeeper names the address that commits and heartbeats; only the admin
493// may. Every unused commitment is dropped with it: a rotated or compromised
494// keeper's secrets never decide a shot.
495func SetKeeper(cur realm, addr address) {
496	if userCaller(cur) != admin {
497		panic("only the admin")
498	}
499	if !addr.IsValid() {
500		panic("bad address")
501	}
502	keeper = addr
503	commits = commits[:head]
504	chain.Emit("Keeper", "addr", addr.String())
505}
506
507func keeperCaller(cur realm) address {
508	who := userCaller(cur)
509	if who == "" || who != keeper {
510		panic("only the keeper")
511	}
512	return who
513}
514
515func keeperOrAdmin(cur realm) address {
516	who := userCaller(cur)
517	if who != admin && (who == "" || who != keeper) {
518		panic("only the keeper or the admin")
519	}
520	return who
521}
522
523// Heartbeat is the keeper's sign of life: shots are sold only within
524// KeeperFresh of the last one (a Commit counts too).
525func Heartbeat(cur realm) {
526	keeperCaller(cur)
527	keeperSeen = time.Now()
528}
529
530// Commit queues the hashes of secrets the keeper will reveal later, in order,
531// as a comma-separated list of 64 hex characters each; only the keeper, whose
532// box holds the secrets. A hash still in the queue (used or not) is refused: a
533// repeated secret would be public after its first reveal (a safety net against
534// the keeper repeating itself; compaction forgets the oldest). The queue holds
535// at most MaxCommits unused; the used ones in front of it are compacted away
536// past CommitCompact.
537func Commit(cur realm, hashes string) {
538	keeperCaller(cur)
539	keeperSeen = time.Now()
540	parts := strings.Split(hashes, ",")
541	if len(parts) == 0 || len(parts) > CommitBatch {
542		panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")
543	}
544	if len(commits)-head+len(parts) > MaxCommits {
545		panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")
546	}
547	if head > CommitCompact {
548		commits = append([]string(nil), commits[head:]...)
549		head = 0
550	}
551	for _, part := range parts {
552		b, err := hex.DecodeString(strings.TrimSpace(part))
553		if err != nil || len(b) != 32 {
554			panic("a hash is 64 hex characters")
555		}
556		h := string(b)
557		for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds
558			if c == h {
559				panic("hash already committed: " + part)
560			}
561		}
562		commits = append(commits, h)
563	}
564	chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))
565}
566
567// Retire drops the first n unused commitments: a keeper that lost the secrets
568// behind them (the box rebuilt, the file gone) clears them so shots can go on.
569// The admin may too. It is not a sign of life.
570func Retire(cur realm, n int64) {
571	keeperOrAdmin(cur)
572	if n <= 0 {
573		panic("retire at least one")
574	}
575	if int(n) > len(commits)-head {
576		n = int64(len(commits) - head)
577	}
578	commits = append(commits[:head], commits[head+int(n):]...)
579	chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))
580}
581
582// Reveal draws shots with the secrets behind their commitments: a comma-separated
583// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends
584// every shot that is due in one call, so a run of shots on one block never
585// outpaces it. Anyone may call it; the secret is the proof, and the caller is
586// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one
587// still pending must come first (in the list, or before). An entry not yet due
588// is skipped, one with a wrong secret or already resolved is skipped with an
589// event, so a stale entry never voids the rest; a malformed one (no such pool
590// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which
591// only the keeper's own bug could send. The reveal must land in the
592// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a
593// pool that has closed, the shot is already void (settleShots runs first): into
594// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter
595// as its winner, settled at Claim.
596func Reveal(cur realm, reveals string) {
597	who := userCaller(cur)
598	h := runtime.ChainHeight()
599	done := 0
600	for _, entry := range strings.Split(reveals, ",") {
601		f := strings.Split(strings.TrimSpace(entry), ":")
602		if len(f) != 3 {
603			panic("each entry is pool:shot:secret")
604		}
605		id, n := parseID(f[0]), parseNum(f[1])
606		p := pool(id)
607		if p.Cancelled {
608			panic("pool was cancelled")
609		}
610		p.settleShots()
611		if n < 1 || int(n) > len(p.Shots) {
612			panic("no such shot")
613		}
614		t := p.Shots[n-1]
615		if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {
616			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))
617			continue
618		}
619		if h < t.CommitH+ShotDelay {
620			continue // not due yet: the keeper sends a block early to be sure of the window
621		}
622		secret, err := hex.DecodeString(strings.TrimSpace(f[2]))
623		sum := sha256.Sum256(secret)
624		if err != nil || string(sum[:]) != t.Hash {
625			chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")
626			continue
627		}
628		// (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)
629		done++
630		t.Resolved, t.DrawH, t.Revealer = true, h, who
631		p.ShotEscrow -= t.Paid
632		// the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could
633		// copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes
634		tip := RevealTip
635		if tip > t.Paid {
636			tip = t.Paid
637		}
638		if keeper != "" {
639			credit(keeper, tip)
640		} else {
641			credit(who, tip)
642		}
643		p.Pot += t.Paid - tip
644		if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted
645			p.Late++
646			late++
647		}
648		t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)
649		chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())
650		if !t.Won {
651			p.Misses++
652			continue
653		}
654		player(t.Bidder).Hits++
655		p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder
656		chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))
657	}
658	if done == 0 {
659		panic("nothing revealed")
660	}
661}
662
663// Settle voids the shots at a pool that nobody revealed in time, or that its
664// close overtook. Anyone may call it; every bid, reveal and claim on the pool
665// does the same first.
666func Settle(cur realm, id int64) {
667	pool(id).settleShots()
668}
669
670// settleShots voids, in order, every pending shot whose window has passed or
671// whose pool is over: the shot's money goes into the pot and counts as a miss;
672// nobody is tipped.
673func (p *Pool) settleShots() {
674	h := runtime.ChainHeight()
675	over := p.Over()
676	for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {
677		p.Settled++
678	}
679	for _, t := range p.Shots[p.Settled:] {
680		if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {
681			continue
682		}
683		t.Resolved, t.Void, t.DrawH = true, true, h
684		p.ShotEscrow -= t.Paid
685		p.Pot += t.Paid
686		p.Misses++
687		p.Voided++
688		voided++
689		chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))
690	}
691}
692
693func jif(c bool, a, b string) string {
694	if c {
695		return a
696	}
697	return b
698}
699
700// seedFor is the draw's seed: the secret with the shot's own facts and the
701// reveal block's height and time. Everything but the secret is public, and the
702// secret is the keeper's until the reveal; the block's time is the validators'.
703func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {
704	var b []byte
705	b = append(b, pkgPath...)
706	b = binary.BigEndian.AppendUint64(b, uint64(poolID))
707	b = binary.BigEndian.AppendUint64(b, uint64(t.N))
708	b = append(b, t.Bidder.String()...)
709	b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))
710	b = append(b, secret...)
711	b = binary.BigEndian.AppendUint64(b, uint64(h))
712	b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))
713	sum := sha256.Sum256(b)
714	return binary.BigEndian.Uint64(sum[:8])
715}
716
717// shotHits is the draw: a uniform number in [0, 10000) under the chance.
718func shotHits(seed uint64, bps int64) bool {
719	return int64(seed%10000) < bps
720}
721
722// payDividends credits div to the pool's earlier bidders, pro-rata to what
723// each has paid in, skipping the bidder; whatever cannot be placed (no earlier
724// bidders, rounding) is returned to go into the pot.
725func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {
726	var total int64
727	for _, m := range p.Roster {
728		if m.Addr != bidder {
729			total += m.Paid
730		}
731	}
732	if total == 0 || div == 0 {
733		return div
734	}
735	var paid int64
736	for _, m := range p.Roster {
737		if m.Addr == bidder {
738			continue
739		}
740		amt := mulDiv(div, m.Paid, total)
741		if amt > 0 {
742			credit(m.Addr, amt)
743			m.Earned += amt
744			player(m.Addr).DivEarned += amt
745			paid += amt
746		}
747	}
748	p.DivPaid += paid
749	return div - paid
750}
751
752// member finds or adds a bidder on the roster; a full roster drops its oldest.
753// A new member's flag is the one given; once set it is locked for this pool.
754func (p *Pool) member(a address, flag string) *Member {
755	for _, m := range p.Roster {
756		if m.Addr == a {
757			return m
758		}
759	}
760	if len(p.Roster) >= RosterMax {
761		p.Roster = p.Roster[1:]
762	}
763	m := &Member{Addr: a, Flag: flag}
764	p.Roster = append(p.Roster, m)
765	return m
766}
767
768// Claim settles a finished pool: everything is credited, and Withdraw sends
769// it. TeamShare of the pot goes to the OTHER roster members flying the
770// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all
771// the other roster members. The rest is the winner's (v6: no last day, no
772// slide). A pool with a single bidder credits them everything. Rounding goes
773// to the winner. Anyone may call it.
774func Claim(cur realm, id int64) {
775	p := pool(id)
776	if p.Cancelled {
777		panic("pool was cancelled")
778	}
779	p.settleShots()
780	if !p.Over() {
781		panic("clock still running")
782	}
783	if p.Paid {
784		panic("already paid out")
785	}
786	p.Paid = true
787	winner := p.LastBidder
788	flag := ""
789	if m := p.find(winner); m != nil {
790		flag = m.Flag
791	}
792	p.WinnerFlag = flag
793	toWinner, _ := p.payout(winner, p.Pot, true)
794	if toWinner > 0 {
795		credit(winner, toWinner)
796		player(winner).Won += toWinner
797	}
798	p.WinnerPaid = toWinner
799	if flag != "" {
800		teamWon[flag] += p.Pot
801	}
802	chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", "10000")
803}
804
805// payout is the close's arithmetic for a winner and a pot: TeamShare to the
806// other roster members under the winner's flag (or, when nobody else flew it,
807// to all the others); the winner keeps the rest and the rounding (v6 shares
808// nothing else out: no last day, no slide). With pay it credits and books the shares;
809// dry, it only says what the winner would get and what the team would (Take
810// prices shots with both).
811func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {
812	flag := ""
813	if m := p.find(winner); m != nil {
814		flag = m.Flag
815	}
816	var team int64
817	for _, m := range p.Roster {
818		if m.Addr != winner && m.Flag == flag && flag != "" {
819			team += m.Paid
820		}
821	}
822	teamFlag := flag
823	if team == 0 {
824		teamFlag = "" // nobody else flew it: every other bidder is the team
825		for _, m := range p.Roster {
826			if m.Addr != winner {
827				team += m.Paid
828			}
829		}
830	}
831	toWinner = pot
832	if team == 0 {
833		return toWinner, 0 // alone on the roster: everything
834	}
835	cut := pot * TeamShare / 100
836	for _, m := range p.Roster {
837		if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {
838			continue
839		}
840		amt := mulDiv(cut, m.Paid, team)
841		if amt > 0 {
842			toWinner -= amt
843			teamCut += amt
844			if pay {
845				credit(m.Addr, amt)
846				player(m.Addr).Won += amt
847				p.TeamPaid += amt
848			}
849		}
850	}
851	// the rest is the winner's: v6 has no last day and no slide, so nothing of it is shared out (v5 slid it to the roster over the life)
852	return toWinner, teamCut
853}
854
855// Cancel lets the creator take the seed back from a pool nobody has bid on.
856func Cancel(cur realm, id int64) {
857	caller := userCaller(cur)
858	p := pool(id)
859	if p.Creator != caller {
860		panic("only the creator can cancel")
861	}
862	if p.Bids > 0 {
863		panic("pool already has bids")
864	}
865	if p.Cancelled {
866		panic("already cancelled")
867	}
868	p.Cancelled = true
869	p.Paid = true
870	if p.Pot > 0 {
871		send(cur, caller, p.Pot)
872	}
873	chain.Emit("Cancelled", "id", itoa(id))
874}
875
876func (p *Pool) find(a address) *Member {
877	for _, m := range p.Roster {
878		if m.Addr == a {
879			return m
880		}
881	}
882	return nil
883}
884
885func player(a address) *Player {
886	pl := players[a]
887	if pl == nil {
888		pl = &Player{}
889		players[a] = pl
890	}
891	return pl
892}
893
894func send(cur realm, to address, ugnot int64) {
895	banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})
896}
897
898// credit books ugnot to an address; Withdraw pays it out.
899func credit(to address, ugnot int64) {
900	player(to).Owed += ugnot
901}
902
903// Withdraw sends the caller everything credited to them: dividends, team
904// shares, close splits, slices and won pots.
905func Withdraw(cur realm) int64 {
906	who := userCaller(cur)
907	pl := player(who)
908	amt := pl.Owed
909	if amt <= 0 {
910		panic("nothing to withdraw")
911	}
912	pl.Owed = 0
913	pl.Withdrawn += amt
914	send(cur, who, amt)
915	chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))
916	return amt
917}
918
919// Owed is what an address could withdraw right now.
920func Owed(a address) int64 { return player(a).Owed }
921
922func pool(id int64) *Pool {
923	if id < 1 || id > int64(len(pools)) {
924		panic("no such pool")
925	}
926	return pools[id-1]
927}
928
929// userCaller is the signer of the transaction, refusing calls relayed through
930// another realm so nobody can bid on someone else's behalf, and so no realm can
931// pay for a shot and revert on a miss.
932func userCaller(cur realm) address {
933	prev := cur.Previous()
934	if !prev.IsUserCall() {
935		panic("must be a direct user call")
936	}
937	return prev.Address()
938}
939
940func ugnotSent() int64 {
941	sent := unsafe.OriginSend()
942	for _, c := range sent {
943		if c.Denom != "ugnot" {
944			panic("only ugnot is accepted")
945		}
946	}
947	return sent.AmountOf("ugnot")
948}
949
950func cleanName(s string) string {
951	s = strings.TrimSpace(s)
952	if s == "" || len(s) > MaxNameLen {
953		panic("name must be 1-40 characters")
954	}
955	for _, c := range s {
956		if c < 0x20 || c == 0x7f {
957			panic("name has control characters")
958		}
959	}
960	return s
961}
962
963// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".
964func cleanFlag(s string) string {
965	s = strings.ToUpper(strings.TrimSpace(s))
966	if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {
967		return ""
968	}
969	return s
970}
971
972func itoa(n int64) string { return strconv.FormatInt(n, 10) }
973
974func parseID(s string) int64 {
975	n, err := strconv.ParseInt(s, 10, 64)
976	if err != nil {
977		panic("bad pool id")
978	}
979	return n
980}
981
982func parseNum(s string) int64 {
983	n, err := strconv.ParseInt(s, 10, 64)
984	if err != nil {
985		panic("bad number")
986	}
987	return n
988}
989
990// GNOT formats ugnot as GNOT with the trailing zeros trimmed.
991func GNOT(ugnot int64) string {
992	whole, frac := ugnot/1_000_000, ugnot%1_000_000
993	if frac == 0 {
994		return itoa(whole) + " GNOT"
995	}
996	f := strconv.FormatInt(1_000_000+frac, 10)[1:]
997	return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"
998}
999
1000func short(a address) string {
1001	s := a.String()
1002	if len(s) < 12 {
1003		return s
1004	}
1005	return s[:8] + "…" + s[len(s)-4:]
1006}
1007
1008func dur(sec int64) string {
1009	if sec <= 0 {
1010		return "0s"
1011	}
1012	d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%60
1013	out := ""
1014	if d > 0 {
1015		out += itoa(d) + "d "
1016	}
1017	if d > 0 || h > 0 {
1018		out += itoa(h) + "h "
1019	}
1020	if d > 0 || h > 0 || m > 0 {
1021		out += itoa(m) + "m "
1022	}
1023	return out + itoa(s) + "s"
1024}
1025
1026// --- rendering ---------------------------------------------------------------
1027
1028// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",
1029// "me/<address>", "teams").
1030func Render(path string) string {
1031	path = strings.Trim(path, "/")
1032	switch {
1033	case path == "json":
1034		return jsonAll()
1035	case strings.HasPrefix(path, "json/"):
1036		return pool(parseID(path[5:])).json(true)
1037	case strings.HasPrefix(path, "me/"):
1038		return jsonMe(address(path[3:]))
1039	case path == "teams":
1040		return jsonTeams()
1041	case path == "commits":
1042		return jsonCommits()
1043	case path == "":
1044		return markdownAll()
1045	default:
1046		return pool(parseID(path)).markdown()
1047	}
1048}
1049
1050func unix(t time.Time) string {
1051	if t.IsZero() {
1052		return "0"
1053	}
1054	return itoa(t.Unix())
1055}
1056
1057func jbool(b bool) string {
1058	if b {
1059		return "true"
1060	}
1061	return "false"
1062}
1063
1064func (p *Pool) json(detail bool) string {
1065	var b strings.Builder
1066	b.WriteString("{\"id\":" + itoa(p.ID))
1067	b.WriteString(",\"name\":" + strconv.Quote(p.Name))
1068	b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")
1069	b.WriteString(",\"window\":" + itoa(p.Window))
1070	b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))
1071	b.WriteString(",\"seed\":" + itoa(p.Seed))
1072	b.WriteString(",\"pot\":" + itoa(p.Pot))
1073	b.WriteString(",\"bids\":" + itoa(p.Bids))
1074	b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))
1075	b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")
1076	b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))
1077	b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))
1078	b.WriteString(",\"deadline\":" + unix(p.Deadline()))
1079	b.WriteString(",\"lastDay\":0,\"liveBps\":10000") // v6: no last day, the winner's share never slides (kept for the page's reader)
1080	b.WriteString(",\"clock\":" + itoa(p.Clock))
1081	b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))
1082	b.WriteString(",\"over\":" + jbool(p.Over()))
1083	b.WriteString(",\"popped\":" + jbool(p.Popped))
1084	b.WriteString(",\"paid\":" + jbool(p.Paid))
1085	b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))
1086	b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))
1087	b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))
1088	b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))
1089	b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))
1090	b.WriteString(",\"treasuryPaid\":" + itoa(p.TreasuryPaid))
1091	b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))
1092	b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))
1093	b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))
1094	b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))
1095	pending := int64(0)
1096	for _, t := range p.Shots {
1097		if !t.Resolved {
1098			pending++
1099		}
1100	}
1101	b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))
1102	flag := p.WinnerFlag
1103	if m := p.find(p.LastBidder); m != nil && flag == "" {
1104		flag = m.Flag
1105	}
1106	b.WriteString(",\"flag\":\"" + flag + "\"")
1107	// what each flag has paid into this pool
1108	b.WriteString(",\"teams\":{")
1109	seen := map[string]int64{}
1110	order := []string{}
1111	for _, m := range p.Roster {
1112		if m.Flag == "" {
1113			continue
1114		}
1115		if _, ok := seen[m.Flag]; !ok {
1116			order = append(order, m.Flag)
1117		}
1118		seen[m.Flag] += m.Paid
1119	}
1120	for i, f := range order {
1121		if i > 0 {
1122			b.WriteString(",")
1123		}
1124		b.WriteString("\"" + f + "\":" + itoa(seen[f]))
1125	}
1126	b.WriteString("}")
1127	if detail {
1128		b.WriteString(",\"history\":[")
1129		for i := len(p.History) - 1; i >= 0; i-- { // newest first
1130			h := p.History[i]
1131			if i < len(p.History)-1 {
1132				b.WriteString(",")
1133			}
1134			b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")
1135		}
1136		b.WriteString("],\"roster\":[")
1137		for i, m := range p.Roster {
1138			if i > 0 {
1139				b.WriteString(",")
1140			}
1141			b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")
1142		}
1143		b.WriteString("],\"shotlog\":[")
1144		for i := len(p.Shots) - 1; i >= 0; i-- { // newest first
1145			t := p.Shots[i]
1146			if i < len(p.Shots)-1 {
1147				b.WriteString(",")
1148			}
1149			b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")
1150		}
1151		b.WriteString("]")
1152	}
1153	b.WriteString("}")
1154	return b.String()
1155}
1156
1157// jsonCommits lists the unused commitments in order, hex, so a keeper that
1158// starts can tell which of them it holds the secrets for and Retire the rest.
1159func jsonCommits() string {
1160	var b strings.Builder
1161	b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")
1162	for i := head; i < len(commits); i++ {
1163		if i > head {
1164			b.WriteString(",")
1165		}
1166		b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")
1167	}
1168	b.WriteString("]}")
1169	return b.String()
1170}
1171
1172// commitHead is the next commitment a shot would take, hex, "" when none is free.
1173func commitHead() string {
1174	if head >= len(commits) {
1175		return ""
1176	}
1177	return hex.EncodeToString([]byte(commits[head]))
1178}
1179
1180func jsonAll() string {
1181	var b strings.Builder
1182	b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")
1183	b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"treasury\":" + itoa(TreasuryShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +
1184		",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +
1185		",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + "}")
1186	b.WriteString(",\"shotsOn\":" + jbool(shotsOn))
1187	b.WriteString(",\"treasury\":\"" + treasuryAddr.String() + "\",\"treasuryPaid\":" + itoa(treasuryPaid))
1188	b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))
1189	b.WriteString(",\"pools\":[")
1190	for i, p := range pools {
1191		if i > 0 {
1192			b.WriteString(",")
1193		}
1194		b.WriteString(p.json(false))
1195	}
1196	b.WriteString("],\"teams\":" + jsonTeams() + "}")
1197	return b.String()
1198}
1199
1200// jsonTeams is the country leaderboard: paid in, won, and players per flag.
1201func jsonTeams() string {
1202	var b strings.Builder
1203	b.WriteString("{")
1204	i := 0
1205	for f, paid := range teamPaid {
1206		if i > 0 {
1207			b.WriteString(",")
1208		}
1209		i++
1210		b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")
1211	}
1212	b.WriteString("}")
1213	return b.String()
1214}
1215
1216// jsonMe is what the page shows a connected wallet about itself.
1217func jsonMe(a address) string {
1218	pl := players[a]
1219	if pl == nil {
1220		pl = &Player{}
1221	}
1222	return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +
1223		",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +
1224		",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +
1225		",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"
1226}
1227
1228func (p *Pool) status() string {
1229	switch {
1230	case p.Cancelled:
1231		return "cancelled"
1232	case p.Over():
1233		s := "won by " + short(p.LastBidder)
1234		if p.Popped {
1235			s = "popped by " + short(p.LastBidder)
1236		}
1237		if !p.Paid {
1238			s += " (unclaimed)"
1239		}
1240		return s
1241	case p.Bids == 0:
1242		return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())
1243	default:
1244		left := p.Deadline().Unix() - time.Now().Unix()
1245		s := dur(left) + " left"
1246		if p.Clock < p.Window {
1247			s += " (⚡ " + dur(p.Clock) + " clock)"
1248		}
1249		return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice())
1250	}
1251}
1252
1253func markdownAll() string {
1254	var b strings.Builder
1255	b.WriteString("# Bubble Rumble v6\n\n")
1256	b.WriteString("Last bid standing takes the pot. Of every bid, 50% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder, 5% to the pool's creator and 5% to the BUBBLE treasury (spent only by a vote of the BUBBLE holders). ")
1257	b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Pools never expire: a pool closes when its clock runs out after the last bid, or when a shot pops it. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")
1258	b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")
1259	if len(pools) == 0 {
1260		b.WriteString("_none yet_\n")
1261	}
1262	for _, p := range pools {
1263		b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")
1264	}
1265	return b.String()
1266}
1267
1268func (p *Pool) markdown() string {
1269	var b strings.Builder
1270	b.WriteString("# " + p.Name + "\n\n")
1271	b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")
1272	if len(p.Shots) > 0 {
1273		b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")
1274	}
1275	b.WriteString("\n## Bids\n\n")
1276	if len(p.History) == 0 {
1277		b.WriteString("_none yet_\n")
1278	}
1279	for i := len(p.History) - 1; i >= 0; i-- {
1280		h := p.History[i]
1281		line := "- #" + itoa(h.N) + " " + short(h.Bidder)
1282		if h.Flag != "" {
1283			line += " (" + h.Flag + ")"
1284		}
1285		line += " paid " + GNOT(h.Price)
1286		if h.Shot > 0 {
1287			line += " + a " + GNOT(h.Shot) + " shot"
1288		}
1289		b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")
1290	}
1291	return b.String()
1292}
1293

Raw Package Data

Raw JSON data